Rdm Equip

Weapons

Daggers
1 - Onion
7 - Beestinger
20 - Platoon Dagger or Decurion-s Dagger
25 - Republic/Bastokan/Federation Dagger
30 - Royal Squires Dagger (skip if you got Republic at 25)
34- Kingdom/San d’Orian Dagger
48 - Hornetneedle
65 – Garuda’s Dagger (DPS on Hornetneedle is actually better but this is a very good option also)
71 – Misericorde / +1
71 – Khanjar
72 – Blau Dolch (not cheap)
72 – Martial Knife
74 - Thanatos Baselard (Enf. Skill – though most concur that staves are better)
75 – Mandau (OPTIONAL) lol
*there are others that you can use (ie baselards), etc but I tend to lean towards low delay and accuracy - eventually En-spell damage becomes greater than weapon damage on daggers*

Swords
1 - Wax Sword / +1
7 - Xiphos / +1
9 - Spatha / +1
13 - Bee Spatha / +1
18 - Longsword / Fire Sword / Flame Sword
19 – Auriga Xiphos
30 – Centurion’s Sword
34 - Bastokan/Republic Sword
36 – Holy Sword
40 - Buzzard Tuck - Great for Solo and Farming
41 - Fencing Degen
47 – Knight’s Sword / +1
49 - Crimson Blade
55 - Wise Wizard-s Anelace and/or Royal Guard’s Fleuret
59 - Aramis Rapier (OPTIONAL) Many prefer to keep their WW or RG
62 - Gold Sword (OPTIONAL) Many prefer to keep their WW or RG
*most swords after here are either very difficult to obtain and subject to personal preference (i.e. how much you actually still use a sword*
68 - Enhancing Sword
70 – Joyeuse
72 – Martial Anelace
73 – Guespiere
73 – Justice Sword
73 – Mensur Epee
73 – Verdun / +1
75 - Excalibur

Wands
1 - Maple Wand +1
9 - Willow Wand +1
9 – Mana Wand (enchantment of hMP – 1 less mnd/int than willow +1)
10 – Pilgrim’s Wand – swap in for resting
18 - Yew Wand +1
32 - Solid Wand
32 – High Mana Wand (enchantment of hMP – 1 less mnd/int than solid)
48 - Rose Wand +1
**Rose +1 may be your last wand if you entirely switch to staves**
52 - Tact. Mag. Wand +1 (keep Rose Wand, use in Convert macro)
60 - Ebony Wand +1
63 - Kraken Club (threw this in for fun [:tongue:])
65 - Mythic Wand +1

Staves
51 - Elemental Staves (HQ if you can) The standard are Dark and Ice. At minimum get these two. Light is useful if you are main healer a lot. The others collect as you can.
Recommended purchase order – Dark > Ice > Wind > Light > Earth > Thunder > Water > Fire
If you start to HQ your staves for endgame – recommended upgrade order
Auster’s > Pluto’s > Aquilo’s > Jupiter’s > Terra’s > Vulcan’s > Neptune’s > Apollo’s

Ranged
1 – Fortune Egg (if you got one from special event)
25 - Morion Thalum
66 - Phantom Thalum
70 – Hedgehog Bomb
75 - Aureole
(For farming you can use a variety of bows/arrows, darts, whatever)

Gear

Back
4 - Rabbit Mantle
7 - Cape (Or Rabbit Mantle +1)
10 - Mist Silk Cape (this is worth it as you keep a while and the drop is not that hard to get)
32 - White Cape / Black Cape (macro in and out depending on which type of spell you are casting) (or +1)
43 - Red Cape +1 (+1 is so worth it here… you keep this a long time)
50 – Gramary Cape – Mag acc +1 (I would use Red Cape – but may be good for high resist mobs)
60 – Sapient Cape (good if you need the –Enmity though it is less MND/INT than Red
71 - Prism or Rainbow Cape

Body
7 - Leather
10 - Scale (or do Brass at 11 - doesn't matter)
15 - Bastokan/Republic Harness (MP Bonus)
16 - Bone (no MP.. but higher def)
19 – Priest’s Robe (MND)
20 – Baron’s Saio – (INT/MND) – stay with this until RSE if you get
23 – Beetle
27 - Steam Scale or Wool Robe at 28
30 - Centurions
33 - RSE body is a good option for all races except Hume. Frost Robe is an option for Humes or stay with Centurions.
35 - Bishop Robe / +1 (OPTIONAL)
38 – Mage’s Robe (OPTIONAL)
40 - Royal Squires Robe
45 - Brigadine (OPTIONAL)
50 - Tact. Magicians Robe (if you can't quest JSE)
50 - Glamor Jupon
55 - Ryl Knights Aketon (OPTIONAL - and only for showing off in town - keep Tact. Mag. or Glamor Jupon on for XP Party)
56 – Shaman’s Cloak (OPTIONAL - hard to get and only useful until you get AF, in addition to losing mp from hairpin)
57 – Scorpion Harness (seriously you need help if I don’t have to tell you solo only!)
58 - AF Body (this is the ultimate in Enfeebling gear- it will always be useful)
59 – Vermillion Cloak (if you have this you probably already have several other 75 jobs and know that this should only be used for resting or to swap in after you have used a different body piece to cast in)
67 - Assault Jerkin (soloing piece only!)
72 – Chasuble / +1 – Seriously it isn’t good… stay with AF
72 – Errant / Mahatma Houppelande – Great for nuking / healing / resting
72 – Yigit Gomlek – nuking piece
73 – Crimson/Blood Scale Mail
73 – Dalmatica / +1 – If you ever get one you will love it forever and never let it go
74 – Duelist’s Tabard
75 – Nashira Manteel – Dark Skill use only

Ear
10 – Onyx/Energy Earrings
29 - Cunning Earring
30 - Morion Earring x2 has MP that Cunning do not – but are more expensive
30 - Wizard's Earring (same as Morion) only for blm sub which many switch to at 40
31 - Black Earring (if you didn't get above)
35 - Enfeebling Earring Most RDM's I know would kill for one, but cost is brutal
35 - Elemental Earring See note on Enfeebling earring - though I still think after 47 I'd go Moldavite over this
35 – Augmenting / Dark – nice to have and not as painful to buy as Enfeebling
38 - Geist Earring MND version of the Morion
40 - Enhancing Earring (if you still haven't gotten 1 of above)
45 - Astral Earring (OPTIONAL - its very expensive and at some point you have too much *starting MP*)
47 - Moldavite (most don't get until 60's)
49 - Harvest Earring
49 - Night earring (again if you still have a slot available)
49 – Boroka Earring
60 - Phantom Earrings (OPTIONAL - you get 4 more MP ea earring over Morion’s - really they aren’t worth the money)
65 – Relaxing Earring – mp regen while healing
67 – Communion Earring / +1 – (OPTIONAL more MND than Geist – but very expensive)
72 - Abyssal Earring - INT+2, Dark Magic +5
72 - Suppanomimi - Sword Skill +5 Enhances Dual Wield
You can only get one of these two earrings (One of five actually, but these two are the only earrings that RDMs would want)
72 – Magnetic Earring / Static Earring – just like above you can only pick one
Note: Morion/Wizard/Moldavite are all good to collect and keep along way

Feet
7 - Leather
10 - Scale (or do brass at 11 - doesn't matter)
13 - Light Soleas
18 - Garrison Boots (MND/INT Boost)
20 - Mages Sandals (MP Boost) or
20 – Baron’s Pigaches (MP)
25 - San d’Orian/Kingdom Clogs
29 - RSE boots for Galka, Elvaan, or Hume I Hume will wear until 70’s
35 – Mannequin Pumps – upgrade option for Taru and Mithra
41 - Inferno Sabots - upgrade option for Taru and Mithra if you skip Mannequin
52 - Warlock's Boots
62 - RSE2 Boots for Mithra, Galka, and Elvaan
71 – Duelist Boots – great for nuking
72 – Errant /Mahatma Pigaches – MND boost
72 – Wise Pigaches / +1 – INT boost
72 – Yigit Crackows – MND, INT, & Magic Att – good alternative if you don’t have Duelist
73 – Crimson/Blood Greaves – soloing piece only
73 - Zenith Pumps / +1 – a lot of MP
75 – Nashira Crackows – elemental skill

Rings
1 - Ascetics Rings x 2
10 - Saintly Rings x 2 (or +1’s)
10 - Eremites Rings x2 (or +1’s)
10 - Astrals x 2 (OPTIONAL)
30 – Tamas Ring – obtained by completing COP (if you didn’t choose Tamas :P)
36 - Solace/Wisdom Rings to replace Saintly/Eremites (OPTIONAL)
40 - Electrum Rings (if you don't already have Astrals)
54 - Zircon/Aquamarine Rings to replace Saintly Eremites
72 - Diamond/Sapphire or Communion/Omniscient
74 - Snow/Aquilo’s and Aqua/Neptune’s

Hands
11 - Zealot's Mitts (swap in for white enfeebles only - take off when casting black)
14 - Battle Gloves (keep for a while when you want to hit stuff)
20 - Baron's Cuffs (MND)
20 - Garrison Gloves (INT)
27 - Devotee's Mitts / +1 ((MND)
27 - RSE if Elvaan, Mithra, or Galka
36 - New Moon Armlets (what I used instead of Garrison Gloves for Black magic swaps)
50 – Sly Guantlet’s – (INT)
54 - Warlock's Gloves
62 - RSE 2 Gloves for Hume, Elvaan, and Galka
65 - Master Caster's Bracelets (Rare/Ex conquest item from Windy – so if you are from any other nation they require a nation change to get – really well worth it if you are an endgame RDM)
72 – Duelist’s Gloves – Enhancing Magic Boost
72 – Errant / Mahatma Cuffs – INT Boost/-Enmity
72 – Wise Gloves / +1 – MND boost (devotees can get more)
72 – Yigit Gages – Nice MND & INT boost + Magic Att all in one glove
73 – Crimson / Blood Finger Gauntlets – Dark Skill
73 – Genie Gages – Elemental Skill (if you don’t have Mst Cst)
73 – Zenith Mitt’s / +1 – Magic Att bonus and a lot of MP
75 – Nashira Gages – only minimally notable for the - Enmity

Head
For headgear, you can go the straight hairpin route until your Pimp Hat, or you can mix in a few of the other pieces listed for their stat bonuses. Some boost MND, some boost INT - Tarutaru for example may wish to boost MND rather than their MP.
1 - Copper Hairpin / +1
6 – Traveler’s Hat (MND)
10 – Legionairre’s Cap (INT)
10 - Brass Hairpin / +1
12 – Sage’s Circlet – (INT)
14 – Erudite’s Headband – (INT)
15 - Bastokan/Republic Cap – (MP/INT)
19 - Garrison Sallet (MND)
20 - Trump Crown (+MP and hidden effect Treasure Hunter 1 for MAges with Mage sub)
20 - Silver Hairpin / +1
20 – Baron’s Chapeau – (INT)
30 – Eldritch Horn Hairpin – (specialty fights only)
34 – The Bastokan/Republic Circlet is worth a look if your home country is not often under control of areas you are XPing in
40 - Electrum Hairpin
50 - Gold Hairpin / +1
50 – Storm Zucchetto – rare Magic acc piece for level
50 – Storm Turban – MP & hMP
52 – Tact. Mag. Hat +1/+2 – only if you xp a lot in areas under control
60 - Warlock's Chapeau
72 – Errant / Mahatma Hat – only minimally notable for the – Enmity
72 – Wise Cap / +1 – lot of debate on which is better for enfeebling this or Elite Beret. (Beret is 10k)
72 – Yigit Turban – not a bad healing/resting piece but probably not worth the inventory slot
73 – Crimson / Blood Mask – Enfeebling skill +10
73 - Zenith Crown / +1 – other than the MP other items are better
74 – Elite Beret / +1 – nice for enfeebling until you can get Crimson Mask or AF2 Hat
75 – Duelist’s Chapeau – It’s just too sexy for words

Legs
7 - Leather
10 - Scale (or do brass at 11 - doesn't matter)
15 - Federation/Windhurst Slops (OPTIONAL - keep til RSE if you get)
16 - Bone
20 – Mage’s Slacks (skip beetle if you get these)
20 – Baron’s Slops – resting MP
23 - Beetle
31 - RSE pants good for all races
48 - Magic Cuisses
56 - Warlock's Tights
64 - Druid Slops (OPTIONAL - swap in for casting)
72 – Errant / Mahatma Slops – great pants for enfeebling & healing
72 – Jet Seraweels – not much different than the errant
72 – Wise Braconi / +1 – magic acc – in theory good for sticking hard to stick stuff, but the amount is so small most consider a waste of space
72 – Yigit Seraweels – only if you have hacked your inventory space and actually have room to carry one more item whose use is only for resting
73 – Crimson / Blood Cuisses – You’ll never run in anything else again
73 – Duelist’s Tights – nice for nuking
73 – Zenith Slacks / +1 – I know a lot of Elvaan & Galka RDM’s that use for extra mp & Convert macros
75 – Nashira Seraweels – Enfeebling Magic skill – nice for the really tough stuff – just don’t throw away too much MND/INT for skill

Neck
7 - Justice Badge
20 - Black Silk Neckerchief (gear swap)
26 - Holy Phial
38 - Spirit Torque (if you didn’t get a Holy Phial)
48 - Promise Badge (kept Holy Phial for convert)
50 - Intellect Torque - replace Neckerchief
59 - Star Necklace (nice for Convert macro)
60 – Enlightened Chain – boost to INT – Promise Badge has more MND
60 – Grandiose Chain – if you have room to carry more MP/hMP gear
64 - Spider Torque
65 - Elemental Torque
65 - Enfeebling Torque
65 - Other torques are situational but potentially useful (i.e Dark, Healing, and Enhancing)
65 - Republican Gold Medal (hard to come by but nice for convert macro)
70 – Uggalepih Pendant – MP & Magic Att bonus

Shield
1 - Marine Shield
9 - Aspis / +1
17 - Tropical
19 - Lantern
20 - Mahogony/Decurions Shield (if you didn't get Lantern)
25 - Bastokian/ Republic Targe
30 – Tortoise Shield – INT/MND & MP (in control)
40 - Balance Buckler (Acc Boost)
40 - Strike Shield (Att Boost)
43 - Ryl Squires Shield +1 or +2 (Optional)(MP bonus if your nation is frequently in control of XP areas)
45 – Viking Shield
50 - Sentinel Shield – about now is when you will stop wearing shields for more than soloing
58 - Astral Shield
59 - Darksteel Buckler (Att Boost - though Strike has more)
68 - Astral Aspis
72 - Ice Shield
74 – Genbu’s Shield

Waist
1 - Blood Stone
14 – Friar’s Rope (MND)
28 – Shaman’s Belt (INT)
30 – Mercenary’s Captain Belt (INT & MND)
40 – Druid’s Rope (OPTIONAL)
41 – Reverend Sash
50 - Royal Knights Belt (though I would keep Rev. Sash)
50 - RSE Stone (OPTIONAL - ridiculously priced for level)
60 – Pentinent’s Rope
60 – Spectral Belt – not a bad option for heavy healing
63 – Sagacious Cotton Obi (Specialty Use)
70 - RSE Rope
71 - Heirarch Belt

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License